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Upon popular request, these are the hints that come up during Loading or Saving screen waiting times, it case they disappear too fast:
“SPELLBOOKS INCREASE THE IMPACT OF TRAINING SPELLS“,
“LOOK AND SEARCH IF A WALL IS SUSPICIOUS”,
“CHANGE YOUR FIGHT TACTICS BASED ON YOUR ENEMIES’ WEAKNESS”,
“EVEN WHEN ZOOMED IN, THE WORLD MAP CARTOGRAPHES THE MAXIMUM RANGE OF VIEW”,
“WHEN RESTING, YOUR PERCEPTION SKILL HELPS DETECT APPROACHING MONSTERS”,
“WALKING PAST A SECRET PASSAGE, YOUR PERCEPTION SKILL HELPS SPOTTING IT”,
“WHEN YOU ABORT A SPELL OR SKILL, YOU DO NOT LOSE MANA OR SKILL USES”,
“FLANKING ENEMIES LOWERS THEIR EVASION ABILITY. ‘NO ESCAPE’ SKILL AMPLIFIES THAT”,
“THE ‘NIMBLE’ SKILL LOWERS THE IMPACT THAT BEING FLANKED HAS ON YOUR EVASION”,
“FLANKING AN ENEMY THAT IS HARD TO HIT CAN MAKE ALL THE DIFFERENCE”,
“DANGEROUS ENEMIES OFTEN NEED WELL-TIMED SKILLS ANDSPELLS TO CREATE A WINDOW OF OPPORTUNITY”,
“THERE ARE RARE CHARACTER FEATS AVAILABLE DURING CREATION THAT CANNOT BE OBTAINED LATER IN THE GAME”,
“CHANGE THE DIFFICULTY OPTION IF YOU THINK THE GAME IS TOO EASY OR TOO HARD”,
“KEYS ARE NOT SHOWING IN YOUR INVENTORY OR STASH. IF YOU GET ONE, JUST CHECK RELEVANT DOORS TO USE THEM”,
“YOU CAN CHANGE THE WALKING SPEED AND FIGHTING SPEED (AUTO) IN OPTIONS”,
“DEATH IS NOT THE END. YOU WILL HOWEVER FACE AN XP PENALTY”,
“ALL PLAYER CLASSES CAN PROGRESS TO ADVANCED CLASSES IF YOU FIND AND APPEASE THE RIGHT GUILD”,
“INSIGNIA ARE ITEMS SPECIFIC TO ONE PLAYER CLASS, THEY CAN HOLD UNIQUE POWERS”,
“EVEN WITHOUT IMPROVING YOUR IDENTIFY SKILL, YOUR PARTY WILL EVENTUALLY REMEMBER RE-OCCURING ITEM PROPERTIES”,
“RESISTANCES STACK LIKE LAYERS: TWO ITEMS WITH 50% RESISTANCE EACH LEAD TO 75% TOTAL RESISTANCE”,
“ARMOR CLASS (DEFENSE) WILL HALF THE DAMAGE TAKEN FOR EVERY 100 POINTS OF DEFENSE”,
“SOME UNDEAD ARE IMMUNE TO PHYSICAL ATTACKS. ITEMS WITH >100% ‘VS UNDEAD’ HURT THEM EXTRA THOUGH”,
“WHEN FAILING TO UNLOCK A DOOR OR CHEST, READ THE HINT TO SEE IF IT IS WORTH A RETRY”,
“A SHOP OWNER WILL CHANGE HIS STOCK OVER TIME. ACT QUICKLY IF YOU ARE SAVING FOR A PIECE YOU LIKE”,
“MAGIC LORE LIMITS THE SPELL PROFICIENCY YOU CAN REACH WITH TALENT POINTS”
“LOOK AND SEARCH IF A WALL IS SUSPICIOUS”,
“CHANGE YOUR FIGHT TACTICS BASED ON YOUR ENEMIES’ WEAKNESS”,
“EVEN WHEN ZOOMED IN, THE WORLD MAP CARTOGRAPHES THE MAXIMUM RANGE OF VIEW”,
“WHEN RESTING, YOUR PERCEPTION SKILL HELPS DETECT APPROACHING MONSTERS”,
“WALKING PAST A SECRET PASSAGE, YOUR PERCEPTION SKILL HELPS SPOTTING IT”,
“WHEN YOU ABORT A SPELL OR SKILL, YOU DO NOT LOSE MANA OR SKILL USES”,
“FLANKING ENEMIES LOWERS THEIR EVASION ABILITY. ‘NO ESCAPE’ SKILL AMPLIFIES THAT”,
“THE ‘NIMBLE’ SKILL LOWERS THE IMPACT THAT BEING FLANKED HAS ON YOUR EVASION”,
“FLANKING AN ENEMY THAT IS HARD TO HIT CAN MAKE ALL THE DIFFERENCE”,
“DANGEROUS ENEMIES OFTEN NEED WELL-TIMED SKILLS ANDSPELLS TO CREATE A WINDOW OF OPPORTUNITY”,
“THERE ARE RARE CHARACTER FEATS AVAILABLE DURING CREATION THAT CANNOT BE OBTAINED LATER IN THE GAME”,
“CHANGE THE DIFFICULTY OPTION IF YOU THINK THE GAME IS TOO EASY OR TOO HARD”,
“KEYS ARE NOT SHOWING IN YOUR INVENTORY OR STASH. IF YOU GET ONE, JUST CHECK RELEVANT DOORS TO USE THEM”,
“YOU CAN CHANGE THE WALKING SPEED AND FIGHTING SPEED (AUTO) IN OPTIONS”,
“DEATH IS NOT THE END. YOU WILL HOWEVER FACE AN XP PENALTY”,
“ALL PLAYER CLASSES CAN PROGRESS TO ADVANCED CLASSES IF YOU FIND AND APPEASE THE RIGHT GUILD”,
“INSIGNIA ARE ITEMS SPECIFIC TO ONE PLAYER CLASS, THEY CAN HOLD UNIQUE POWERS”,
“EVEN WITHOUT IMPROVING YOUR IDENTIFY SKILL, YOUR PARTY WILL EVENTUALLY REMEMBER RE-OCCURING ITEM PROPERTIES”,
“RESISTANCES STACK LIKE LAYERS: TWO ITEMS WITH 50% RESISTANCE EACH LEAD TO 75% TOTAL RESISTANCE”,
“ARMOR CLASS (DEFENSE) WILL HALF THE DAMAGE TAKEN FOR EVERY 100 POINTS OF DEFENSE”,
“SOME UNDEAD ARE IMMUNE TO PHYSICAL ATTACKS. ITEMS WITH >100% ‘VS UNDEAD’ HURT THEM EXTRA THOUGH”,
“WHEN FAILING TO UNLOCK A DOOR OR CHEST, READ THE HINT TO SEE IF IT IS WORTH A RETRY”,
“A SHOP OWNER WILL CHANGE HIS STOCK OVER TIME. ACT QUICKLY IF YOU ARE SAVING FOR A PIECE YOU LIKE”,
“MAGIC LORE LIMITS THE SPELL PROFICIENCY YOU CAN REACH WITH TALENT POINTS”
Dungeons of Chaos Games Reviews & Comments. Despite what the guide says, I think you can pass on a cleric with a monk-druid combo.
Originally posted by:this is a little off topic, but what to do next after you get the quest to enable teleporters? I have visited whole world, talked to all npcs, cannot seem to progress.this is a (non-critical) side quest. Some are not given in the order that you can immediately solve them. You need to follow the main storyline (druid cove, they will send you on various quests), and eventually you will get access to the archmage's portal room. Then, you can ask for additional portals to be opened beyond the ones they already have active.
The one you found is one of them. Originally posted by:druid cove just told me to search fo Zalaan, which i cannot access due to not being able to access Bracya.You can acces bracia by talking by the same sailor that takes you back to the castle town, you just need the pass, you need to ask for it in a big house (I think it's suposed to be a castle???) in the same city that the sailor is.I just forgot the name of the city, but it's the one that looks like a full moon with an island insidecorrect. The boat person in Tartessos has the means to get you to Bracya, but needs you to get the permission from the council clerks. Go to the centre of Tartessos, the council has 3 main rooms: the goods clercs in the south, the middle room with a council member, and the people transport clerks you need are in the north room.
![Dungeons Dungeons](https://screens.latestscreens.com/pc/screenshots/lastchaos/Greek__Titan01.jpg)
Then the boat guy takes you back to Bracya.
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